Version 1.3 (DirectX 12) - No more black screen


On this special day ❤, I give you a new version where (I think) the old "black screen" bug is now corrected.

A GPU "optimization" was causing the overlay to be fully black. You could change that in the Nvidia Parameters but it was boring, and maybe not possible on AMD.

Thanksfully, the new beta version of Godot corrects this with the DX12 render instead of Vulkan.

That should make the overlay work for everyone, as long as your GPU support DX12.

DX12 seems to be much smoother at startup, and I have also made some optimization for the GlitchedBox, they don't slow down the overlay anymore.

Let me know if some of you still have problems.

Files

Safe for Beta - 1.3 133 MB
7 days ago

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Comments

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(+1)

Hey I fixed multi-monitor setup (probably not all, can't test it).
In Overlay.gd In make_overlay_fullscreen() add:
var screen_position = DisplayServer.screen_get_position(id_screen)
and change:
get_tree().get_root().set_position(screen_position)
hope it helps.
Can't wait for 1.3 on github!

(+1)

Thanks ! I just published a new release with your fix.

Also the 1.3 code is online.

Is this meant to censor all monitors or just all it to censor a single monitor when you have multiple screens?

Only one monitor, but I never tested it myself.