Version 1.3 (DirectX 12) - No more black screen
Safe for Beta » Devlog
On this special day ❤, I give you a new version where (I think) the old "black screen" bug is now corrected.
A GPU "optimization" was causing the overlay to be fully black. You could change that in the Nvidia Parameters but it was boring, and maybe not possible on AMD.
Thanksfully, the new beta version of Godot corrects this with the DX12 render instead of Vulkan.
That should make the overlay work for everyone, as long as your GPU support DX12.
DX12 seems to be much smoother at startup, and I have also made some optimization for the GlitchedBox, they don't slow down the overlay anymore.
Let me know if some of you still have problems.
Files
Safe for Beta - 1.3 133 MB
7 days ago
Get Safe for Beta
Download NowName your own price
Safe for Beta
Your screen is now censored, Beta.
Status | Released |
Author | PerfectFox265 |
Tags | Adult, Erotic, virus |
More posts
- Version 1.2 + updated source codeOct 10, 2024
Comments
Log in with itch.io to leave a comment.
Hey I fixed multi-monitor setup (probably not all, can't test it).
In Overlay.gd In make_overlay_fullscreen() add:
var screen_position = DisplayServer.screen_get_position(id_screen)
and change:
get_tree().get_root().set_position(screen_position)
hope it helps.
Can't wait for 1.3 on github!
Thanks ! I just published a new release with your fix.
Also the 1.3 code is online.
Is this meant to censor all monitors or just all it to censor a single monitor when you have multiple screens?
Only one monitor, but I never tested it myself.